Systems Engineer | High-Performance Computing | C++ Optimization
Computer Science student at VNU-UET focused on performance focus softwares.
A study in transforming a legacy simulation into a high-throughput engine using DOD.
| Metric | Legacy Implementation | Optimized Engine (Current) | Improvement |
|---|---|---|---|
| Throughput | ~70 FPS | ~7,000 FPS (Uncapped) | 100x |
| Render Latency | 16.6ms | 0.06ms | 99.6% Reduction |
Engineering Roadmap:
- Modernization: Refactoring legacy "C with Classes" patterns to idiomatic C++20 (Concepts, Ranges, Strong Types, RAII).
- Concurrency: Seek performance gain with concurrency optimization, either data structure or algorithm.
- Networking: Implementing a LAN PvP layer using TCP / custom UDP.
- SIMD: Explore AVX2 for performance improvement.
