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Fix mouse event coordinates on high-DPI displays - #169
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offsetX/Y are CSS pixels, but hit-testing operates in framebuffer coords (OnResize reports p.fbWidth/p.fbHeight). Multiply canvasPos by p.dpr so click targets land where the user sees them. Re-read devicePixelRatio in the resize handler so runtime DPR changes (monitor switch, browser zoom) update fbWidth/fbHeight correctly. https://claude.ai/code/session_011ES5S83Xfs7uwCjPbkBnj8
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Summary
This PR fixes mouse event coordinate handling on high-DPI displays (devices with
devicePixelRatio > 1). Previously, mouse coordinates were not being scaled by the device pixel ratio, causing clicks and mouse movements to be misaligned with rendered content on high-DPI screens.The changes:
devicePixelRatiofrom the window object during resize events and store it inp.dproffsetXandoffsetY) by the device pixel ratio in thecanvasPosmethodThis ensures that mouse input coordinates are properly mapped to the canvas coordinate system on all display densities.
Type of change
Testing
go build -tags nogui ./...passesgo vet -tags nogui ./...passesChecklist
CONTRIBUTING.mddocs/,README.md, inline comments)Fixes #
https://claude.ai/code/session_011ES5S83Xfs7uwCjPbkBnj8