Removes /tg/ zombie infection outbreak - #1460
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So the issue is a reversion due to
tgstation/tgstation#97021
but the new behavior means we should just be able to use the status effect rather then changing species which avoids some jank around species overlaps with blood form or garou or anything

The status effect should avoid adding any infection behavoir as well I believe but should double check.
the status effect's on_apply is where the organs are inserted, i changed the necro ritual to apply the status effect anyway |
FalloutFalcon
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Really supprised thats not a bool on the mob. Does that mean even the TG halloween zombies can spread the infection? that seems uncharacteristic which makes me suspect something is wrong here..
| id = SPECIES_ZOMBIE | ||
| changesource_flags = MIRROR_BADMIN | WABBAJACK | MIRROR_PRIDE | MIRROR_MAGIC | ERT_SPAWN | ||
| mutanttongue = /obj/item/organ/tongue/zombie // not necessary as status effect gives it, but for tests | ||
| //mutanttongue = /obj/item/organ/tongue/zombie // not necessary as status effect gives it, but for tests DARKPACK EDIT REMOVE - Removes /tg/ zombie outbreaks |
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This seems un-needed
| //mutanttongue = /obj/item/organ/tongue/zombie // not necessary as status effect gives it, but for tests DARKPACK EDIT REMOVE - Removes /tg/ zombie outbreaks | |
| mutanttongue = /obj/item/organ/tongue/zombie // not necessary as status effect gives it, but for tests |
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it makes them unable to talk im pretty sure, like saying 'hngh' whenever they type a message?

About The Pull Request
someone abused this and caused an actual ss13 zombie outbreak with all the npcs
Why It's Good For The Game
griefers
Changelog
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fix: gets rid of /tg/ style zombie outbreaks forever hopefully
/:cl: