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4 changes: 2 additions & 2 deletions _maps/map_files/Vampire/oakland/bomby_oakland.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -1047,8 +1047,8 @@
/obj/structure/vampdoor/reinf,
/obj/effect/mapping_helpers/door/lock,
/obj/effect/mapping_helpers/door/lock_difficulty/six,
/obj/effect/mapping_helpers/door/access/police,
/obj/effect/mapping_helpers/door/autoname,
/obj/effect/mapping_helpers/door/access/dispatch,
/turf/open/floor/plating/sidewalk/poor,
/area/vtm/interior/police/upstairs)
"anq" = (
Expand Down Expand Up @@ -99019,8 +99019,8 @@
},
/obj/effect/mapping_helpers/door/lock,
/obj/effect/mapping_helpers/door/lock_difficulty/eight,
/obj/effect/mapping_helpers/door/access/police,
/obj/effect/mapping_helpers/door/autoname,
/obj/effect/mapping_helpers/door/access/dispatch,
/turf/open/floor/wood/smooth/old,
/area/vtm/interior/police/upstairs)
"xWo" = (
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2 changes: 1 addition & 1 deletion _maps/map_files/Vampire/san_fangsisco/sanfangsisco.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -82036,9 +82036,9 @@
lockpick_difficulty = 16;
dir = 4
},
/obj/effect/mapping_helpers/door/access/police,
/obj/effect/mapping_helpers/door/lock,
/obj/effect/mapping_helpers/door/lock_difficulty/eight,
/obj/effect/mapping_helpers/door/access/dispatch,
/turf/open/floor/plating/concrete,
/area/vtm/interior/police)
"wrz" = (
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3 changes: 3 additions & 0 deletions modular_darkpack/modules/doors/code/keys/keys.dm
Original file line number Diff line number Diff line change
Expand Up @@ -364,12 +364,14 @@ GLOBAL_LIST_INIT(city_door_lock_ids, list())
/obj/item/vamp/keys/police
name = "police keys"
accesslocks = list(
LOCKACCESS_DISPATCH,
LOCKACCESS_POLICE
)

/obj/item/vamp/keys/police/federal
name = "federal agent keys"
accesslocks = list(
LOCKACCESS_DISPATCH,
LOCKACCESS_POLICE,
LOCKACCESS_FEDERAL
)
Expand All @@ -383,6 +385,7 @@ GLOBAL_LIST_INIT(city_door_lock_ids, list())
/obj/item/vamp/keys/police/secure
name = "sergeant police keys"
accesslocks = list(
LOCKACCESS_DISPATCH,
LOCKACCESS_POLICE,
LOCKACCESS_POLICE_SECURE
)
Comment on lines 364 to 391

@chazzyjazzy chazzyjazzy Aug 27, 2026

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i think what you meant to do is add lockaccess_police to /obj/item/vamp/keys/dispatch, you dont even need map edits at that point, then just // CRIMSON EDIT ADD - Dispatch Can Unlock Police Doors to the line you changed, then we're good, a one-line-change.

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