You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Simon (darkside) Jackson edited this page Aug 21, 2020
·
7 revisions
CPU Skinning
Area
Submitted
Type
Games: 3D Graphics, Games: Graphics
6/9/2010
Code Sample
Description
This sample shows how to skin a model (the process of applying a model's skin to its bone structure) on the CPU. Typically, it would be far more beneficial to perform this work on the GPU, but the unique architecture of the Windows Phone actually sees drastic performance increases when skinning is off-loaded to the CPU.
Important While the emulator mimics the functionality of the Windows Phone, it doesn't mimic all aspects of the Windows Phone architecture. This means that the performance gains from skinning on the CPU can't be seen without a device.
All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).