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Simon (darkside) Jackson edited this page Aug 21, 2020
·
7 revisions
Performance Measuring Sample
Area
Submitted
Type
Games: 3D Graphics, Games: Graphics, Performance & Optimization
10/18/2010
Code Sample
Sample Overview
This sample utilizes the Performance Utility to show the impact of adding 3D spheres to a scene and allowing them to collide with one another. By increasing/decreasing the sphere count and toggling the collisions, you can make a significant improvement in the performance of the sample.
All content and source code downloaded from this page are bound to the Microsoft Permissive License (Ms-PL).