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Simon (darkside) Jackson edited this page Aug 21, 2020
·
7 revisions
Waypoint Navigation
Area
Submitted
Type
Games: Artificial Intelligence
9/30/2008
Code Sample
Description
This sample demonstrates basic artificial intelligence navigation in 2D, using waypoints
Sample Overview
When programming the AI for your game, you often want your actors to follow a path that you supply. For example, you may want units in your real-time strategy game to follow orders, or perhaps you want to make a mouse navigate a maze.
This sample uses a tank to demonstrate two examples of this waypoint-following behavior. In this sample, you can move the cursor around and add waypoints toward which the tank will move in the order that you add them.
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