[DNR] Xeno content pack: Buffs, Nerfs, Fixes and QoL (Check PR for Atomization progress) - #12601
Draft
Venuska1117 wants to merge 15 commits into
Draft
[DNR] Xeno content pack: Buffs, Nerfs, Fixes and QoL (Check PR for Atomization progress)#12601Venuska1117 wants to merge 15 commits into
Venuska1117 wants to merge 15 commits into
Conversation
fira
requested changes
Jul 7, 2026
fira
left a comment
Member
There was a problem hiding this comment.
wow i'm so not reviewing all of that. atomize this. seriously.
Venuska1117
marked this pull request as draft
July 8, 2026 08:27
This was referenced Jul 9, 2026
Contributor
|
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This was referenced Jul 12, 2026
Rain7x
pushed a commit
to Rain7x/cmss13
that referenced
this pull request
Aug 2, 2026
…mss13-devs#12607) Detached from: cmss13-devs#12601 # About the pull request Removes old unused code: - Some code might have changed single vars to snake_case (and some other types) - Moved code from _powers.dm to respective files, exception is queen_powers.dm (_powers.dm are deleted) - Removed remains of "agility" code - Removed remains of "pierce_spin" from vanguard. - Removed unused old "acid lance" code from boiler. - Removed unused old "bombard" code from queen and boiler. # Explain why it's good for the game More organized and cleaner code, if someone really need some of this code back, they can always revert this changes. :cl: Venuska1117 del: Removed unused queen "bombard" and boiler "acid lance" code. del: Removed remains of vanguard "pierce_spin" and "agility" code. del: Removes most of xenos _powers.dm files, exception is queen_powers.dm. /:cl:
Contributor
|
Conflicts have been resolved. A maintainer will review the pull request shortly. |
pull Bot
pushed a commit
to Rug-Dealer/cmss13
that referenced
this pull request
Aug 7, 2026
Detached from: cmss13-devs#12601 # About the pull request Updates abilities code. # Explain why it's good for the game Cleaner code, easier to follow. # Testing Procedure Made new code, run code, no errors. spawn ravager, strain to berserker, use abilities, abilities work fine. Code works as intended. # Changelog :cl: Venuska1117 refactor: Updates Berserker Ravager code for cleaner look and making it easier to follow. /:cl:
This was referenced Aug 8, 2026
oceany-a11y
pushed a commit
to oceany-a11y/cmss13
that referenced
this pull request
Aug 12, 2026
…). (cmss13-devs#12634) Detached from: cmss13-devs#12601 # About the pull request replaces locate() with get_turf() # Explain why it's good for the game Update code, better logic. # Testing Procedure Made new code, run code, no errors. spawn runner, use bone spur, bone spur work fine. Code works as intended. # Changelog :cl: Venuska1117 refactor: Changes Runner bone_spur code to use get_turf() instead of locate(). /:cl:
Contributor
|
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Contributor
|
Conflicts have been resolved. A maintainer will review the pull request shortly. |
Drulikar
pushed a commit
to Drulikar/cmss13
that referenced
this pull request
Aug 14, 2026
# Feedback: https://discord.com/channels/150315577943130112/1464087612796174501 Detached from: cmss13-devs#12601 # About the pull request Increases acid grenade speed by one tier and changes launch_type to "HIGH_LAUNCH" # Explain why it's good for the game Prae acid grenades are at wierd spot, they are partially dependant on RNG mechanic, but this PR is not about RNG issue, it is more about "time dilation" that you can experience in game, when throwing grenade it sometimes can travel slower than observed on private instance (most of time when server start to lag or slow down by some code issues), and in general this skill is not as fast as it should be. With this change acid grenades travel *slightly* faster and can travel over obstacles such as handrails, racks or closets, of course in exchange for speed increase and better throwing of acid grenades your fuze time of acid grenade is increased from 1s to 1.25s # Testing Videos <details> <summary>▶️ Acid grenade BEFORE changes</summary> https://github.com/user-attachments/assets/b2030d2d-e885-4223-9935-3d1ffb8f9750 </details> <details> <summary>▶️ Acid grenade AFTER changes</summary> https://github.com/user-attachments/assets/2b3b90b9-4b6d-4e6f-929e-dd725b2124f5 </details> # Changelog :cl: Venuska1117 balance: Praetorian acid grenade got increased throwing speed and launch_type changed to "HIGH_LAUNCH", allowing it to throw over more obstacles such as railings or closets, but in exchange "explosion" time is increased from 1s to 1.25s fix: Fixed cades that got unwired not getting back their pass_flags. /:cl:
Contributor
|
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This PR will be closed when most atomization will be done, i need it to stay in pull request to keep track on changes that i could miss.
Atomization in process: